Spent all for today sorting out the tables UV's. End result:
Friday, 30 November 2012
Thursday, 29 November 2012
Collab Project 2- Day 18
Made the baisic shape for a table, but even with this, the UV's are awkward.
We also decided, that if we had time to add credits to the end of our game, this is the song we want to play.
Black Veil Brides - In The End
Tuesday, 27 November 2012
Collab Project 2- Day 16
I got to use the Wacom Cintiq again to day so finished of making more pictures for the walls. Some are drawn from crayon and some are out of blood. These are all the images I've made over the last two days.
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| Drawings in blood. They are slightly worrying, but they're meant to be. |
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| Drawings in crayon. They transition into blood as the game progresses | . |
Monday, 26 November 2012
Collab Project 2- Day 15
Got to use the new Wacom Cintiq today. Admittedly, I got a little distracted by the fact I was using it and was trying out different things to start with.
Monday, 19 November 2012
YELLOW WEEK (Days 8 to 12)
This week is yellow week so I'll be doing different stuff as apposed to project work. I've been given a report to write which is part of some of our core units, so I'll be focusing on that and trying to get it done.
Friday, 16 November 2012
Thursday, 15 November 2012
Collab Project 2- Day 4
Having done some research and discusions time to start some sketching of ideas.
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| A couple of drawings of a possible ghost |
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| Some screenshots and development drawing of the ghost 'D' from Another Code: Two Memories |
We wondered about having a ghost in the game. If the game is set in a school, then it be haunted by the spirit of a student.
During our research into schools from the tudor times, we found that rich children would pay to have a "whipping boy", a child who would be given the punishment if they got in touble. Back in tudor times kids were still beat with canes for misbeaving, so this gave us and idea for the ghost.
The ghost could be the spirit of a whipping boy, who was beaten to death and wants revenge on the school.
Tuesday, 13 November 2012
Collab Project 2- Day 2
After getting down some ideas yesterday, it's time more some research!
MOOD BOARDS!
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| This mood board is completely made of screen shots for the game Amnesia: The Dark Decent |
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| This mood board has images of old and derelict buildings, along with photos and screen shots of writing on walls from the game Left 4 Dead and blood splatters |
Monday, 12 November 2012
Collab Project 2- Day 1
After I had finished up the previous project, I started work on our second project, which we were introduced to on Friday. The project is another group collaboration between art students and design students, like the induction project, but with a smaller group. Because of the ratio of designers to artists each group should have one designer with two to three artists.
Because I was at the other campus with Jack for the introduction to the project on Friday, we agreed to work together, along with Aaron. Jack is out designer while me and Aaron are the artists.
Talking to Aaron via the IBM smartcloud, we quickly decided that we wanted to create an Amnesia styled horror game.
These are a bunch of scans of the ideas we came up with together.
We debated of where to set the game, when Drew told us that he personaly found things more scary when he found them more relateble. This led us to seting our game in a school.
We them had to decide on what time period to set the game in. We wondered a bit over victorian, but weren't able to find much info on it. After having a look online we settled on the Tudor period.
Art Project 1- Day 43 FINAL DAY
The project deadline was last Friday, however, I was not at my campus for it. I had been asked to atend a different campus of my collage to represenst the games dev department along with another memeber of my class. Because we were away, the two of us were permited to finish and hand in our work today.
I simply wanted to render out my finished head, but before I did, Simon showed me how to polypaint in ZBrush.I added a little colour to my modle, then rendered it out to submit.
I simply wanted to render out my finished head, but before I did, Simon showed me how to polypaint in ZBrush.I added a little colour to my modle, then rendered it out to submit.
Monday, 5 November 2012
Art Project 1- Day 36
Today I decied to make a start on my characters hair. A quick google search brought up this guide: LINK I followed the first 9 steps of this guide which left me with this:
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| First attempt at creating hair, with the mask still applied |
Friday, 2 November 2012
Art Project 1- Day 33
I continued to work some more on the ear region of the head, following Simon's example.
Until now I'd mainly been using the Standard brush for ZBrush. Once I'd watched Simon doing some modeling though, I started to experiment with the other brushes available. The Clay Tubes brush is nice to build up areas slightly. I find that this brush smooths out very nicely to blend in the existing model.
While creating the ear, I used the Inflate brush quite a bit. It's very good to increase the volume of certain ares and if using the Zsub variety of the brush, it can create smooth indents.
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| The example Simon made, which I was using for reference |
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| My head |
Compared to where I was last Friday, I'm very happy with the improvement with my work.
Thursday, 1 November 2012
Art Project 1-Day 32
I started to try detailing the ear on my ZBrush head. The ear is a difficult thing to scuplt and after the first half of today I asked Simon for more help. He demonstrated to me how he starts to develop the ear, along with editing other parts of my models face.
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