Tuesday, 30 October 2012

Art Project 1- Day 30

Went back into ZBrush today. I wanted to work on the eyes and eye area, so I asked Simon for advice.
I needed to sink the eyes a little further into the face for the eye sockets, along with raising out the cheek bones to define the faces shape better. Previously the cheeks were very flat and smooth. I added in a shpere to show the placement of the eyeball and see if it fits properly within the head.
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Progress made on and around the eyes

Monday, 29 October 2012

Art Project 1- Day 29

Returned from half term today. Having had to start again on ZBrush I didn't feel like working in the program again. Plus, not being able to to work on my clay bust during the week off, I felt I needed to work on it more.
The whole day was spent layering on strands of hair on my characters head. It was a very long process but I liked the effect. I wasn't able to finish the hair and we've ran out of Magi Sculpt, so I'll go back to working in ZBrush for the next few days.

Friday, 26 October 2012

Art Project 1-Day 26

It's currently half term and I won't deny that I've been having a bit of a relax and chill out. However, when I did sit down to do some work today, there was something wrong with the ZBrush file of my model and it would load. I'm glad I made the base mesh in Maya, for that was still working and I was able to start from there again, rather than staring from scratch.

By working on it throughout the week I achived something that, while wasn't amazing, at least has some form of detailing started on it.
Back to the begining

Friday, 19 October 2012

Art Project 1- Day 19

Today I acctualy diverted my attention away from my project work to tackle my personal staement for my UCAS application. I find writing quite hard so I was stuck for quite a while. Midway through the day I left to talk to a visitor fron Worchester Uni, who was visiting the college to offer advise for personal statements.

I continued to work on it a little more after that, then decied it was time to update the blog again, becuase I'm bad a remembering to stay up to date with this.

Thursday, 18 October 2012

Art Project 1- Day 18

Workedon my phisical bust today. I spent most of today working the ears. Ears are quite a complex shape and quite tricky to draw and modle.
Also, I keep forgeting to take photos.

Tuesday, 16 October 2012

Art Project 1- Day 16

I opted to work on the bust again today. I had done the base for the shoulders, but they seemed a little thin, I buled them out more and shaped them. I tried to make a start on adding the hair, but it was going beadly and I ended up removing the fresh clay on her head.

Monday, 15 October 2012

Art Project 1- Day 15

Imported the finished maya head into ZBrush to start the sculpting. I just started to work on the details of the face; the shape of the lips, adding in eyeballs and shaping some eyelids around them. Tried working the ears aswell, but they're very difficult.

I forgot to take screenshots and now the file's gone! D:

Friday, 12 October 2012

Art Project 1- Day 12

Some of us continued working on our clay sculpts today, me included. The Magi Sculpt had been alowed to cure over night, so it was time to put in some elbow grease and start to sand the base smooth. After that I carved out the eye sockets more deeply and placed in some eye balls, followed by layering over some eyelids. After that I started to bulk in the shoulders.

Thursday, 11 October 2012

Art Project 1- Day 11

Today we started work and creating a physical bust of of character, made of Magi Sculpt.
Magi Sculpt is a type of epoxy clay which is made of two type of clay. You mix these two clays together which causes a reacation, making the clay gently warm and start to cure. It takes roughly two hours for the clay to cure, at which point it becomes rock hard and you are able to carve and sand it.

Tuesday, 9 October 2012

Art Project 1- Day 9

I continued working on the head model I started yesterday in Maya. I kept making tweaks following Simon's advice, then mirrored the model over to make it symmetrical. This head is now finished and is ready to be imported into ZBrush for me to sculpt with. Simon reminds me that if I ever to to change it, can always bring the model back into Maya from ZBrush to edit it.

Monday, 8 October 2012

Art Project 1- Day 8

Simon tallked us through the topology of the face so I went into to Maya to start modleing a head following his example.

Friday, 5 October 2012

Art Project 1- Day 5

I spend all of today having a play in ZBrush. I continued using Z-spheres to create a basic armature, but this time I added in some image references of a female to give me a better idea of how it should look. After I had finished with the Z-spheres I created an adaptive skin for the model, then started to shape it a little better. I haven't quite finished shaping, but the end result of the day was this:

Thursday, 4 October 2012

Art Project 1- Day 4

I started today by looking for some reference images to start from. I found a good one of a female in the pose I need for modelling and a ref of a head. Simon recommended that i don't use this head for reference though, as even very good modellers can have small flaws in their models.

Female anatomy reference
3D head model
I'm planing on taking the full body reference and drawing over the design of my character so the proportions are right and then using a photo image for the head.

After the break, Simon went through some of the baisics of ZBrush with us. In the last half hour of the lesson I played around with some Z-Spheres to create a rough image of a human.

Tuesday, 2 October 2012

Art Project 1- Day 2

I started today by having a look at using SmartCloud, which I'll porobably use a lot in the future. Using this site I can share work and idea with my class mates and teachers, along with video conferencing when I'm not at college.

After I'd finished looking at that I finished of a drawing of Ali that I had started yesterday.


I then looked at starting to use ZBrush. I looked at www.digitaltutors.com and thier viedos on A beginners guide to ZBrush.

Monday, 1 October 2012

Art Project 1- Day 1

This is our first full project, which will be lasting 6 weeks. The art students with be creating a physical bust of a character, along with a model in ZBrush. We can use our characters designs from our previous project if we want. I quite like my design so I'll probably keep it the same, though I may look at changing it in little ways.

Final Design from previous project
 
Orthographic from previous project




I could change the style of Ali's hair in some way.I had a look at some different styles online, then drew out some ideas on paper.
Hair Style Research

Hair ideas

Division

The class has now been split in two. One part will spend the rest of the course focusing on concept art, 3D modeling and physical sculptures etc. These are classed as studying the Art side of things. The other part of the class is focusing on looking at game engines and game mechanics, this is being classed as the Design part of things.

I'll be studying the Art side of the course.