Monday, 28 January 2013

2nd YELLOW WEEK (Pre-project 3)

This week is yellow week again. There a couple of things to do this week. One is to create some mood boards so we can start coming up with ideas for the next project.
The other is to have a go by ourselves at getting unit 14, which is about freelancing. This is more like what would happen at uni. We've just been given the units and we have to work from there. I'm goping to make a presentation using Prezi, a presentation site that Drew uses.
Mood Board for Platform Games
Mood Board for Adventure Games
Mood Board for iOS Games
Prezi: A Quick Guide to Freelancing

Friday, 25 January 2013

Collab Project 2- Evaluation

Project 2 Evaluation


Having seen what the year above us had done is this position, I felt we had to try and live up to the expectations. Over all though, I feel we've done slightly better than the previous year.

I formed a team with Jack and Aaron and I think we worked really well together. We gave feedback to each other and there weren't any disagreements. Everyone did good amounts of work that contributed towards the final product.

In previous projects I spent several weeks working on detailed models. In this project I had to make multiple game ready models instead. They had to be simple with low poly-counts so the game engine could load them in easily. Last year we had touched on sorting out the UV layout for a model. This time round I had to do it for all of the items I made. All of the items have UV's pre-made for them, but these layouts are always unusable and need to be remade. This takes a while and quite often took longer that making the actual model itself.

I'm really happy with our finished result. I feel proud when we play through the level and I can see the assets I made in place, along with Aaron's. Jack did a great job making the level, the lighting is brilliant, the event triggers are good, making item move around the move to scare people and the music I suggested adds great atmosphere to the game.

When it came to presenting our game, it was received well by the lower year. Several people really liked the music and one even recognised it as music from Amnesia. Some people got scared, which was what we wanted to achieve.
When asked about the lighting some like it and some found it too dark. We wanted the game to be dark, but we need to balance it so it is dark, but people can still see.
When asked about the assets people really liked them, if maybe there were a few too many books lying around.
Generally the game received good reviews. We were recommended to add a little more variety in the rooms, because were getting a little lost.


If I did this project again I'd try to create more assets to provide variety to the rooms, even in simple things like different styles of table and chairs or some pictures on the wall. They next stage for me as a modeller would be to make destructible objects what can break when a player touches or drops them.
 
I'm very happy with the finished product that we made as team and could happily work on something like this again.

Collab Project 2- Day 57 FINAL DAY

Final day of the project. Having presented our levels yesterday, today we are evaluating and finishing off any left over bits for submitting.

Thursday, 24 January 2013

Collab Project 2- Day 56

Today we're presenting our levels to the sub dip students (year below us) They same happened to us in our first year. It feels odd to be in the same position as the  year above us were, yet looking round everyone else's levels, I feel most of them are slightly better than the ones we play tested.
I've made some feedback sheets so we'll see if the lower years feel the same way: Questionnaire

Thursday, 17 January 2013

Collab Project 2-Day 50

I started to finish off the UV's and textures for the bookcase. I got called away breifly of a meeting, but I finished off the bookcase once I got back.


In the evening I was able to finish off the credits I'd been working on for the end of the game. I'm quite proud with how they've turned out.


Tuesday, 15 January 2013

Collab Project 2- Day 48

I finished making the bookcase I started yesterday, but didn't finish due to our attempt at voice acting. I just need to sort out the UV's and texture it. UV's always take a while to do.


Monday, 14 January 2013

Collab Project 2- Day 47

This is the last week of the project so now we're trying to wrap everything up. Jack has asked me to make a bookcase that looks like this:
Later in the day we headed over to the media department to try out some voice acting for our game with the script that Jack wrote. Neither of us had much of an idea of what to do, nor what really goes into voice acting. We ended up with a few samples of talking, but we've decide to leave the voice acting out of the game. Partly because we think it will take away from the game experience, but also because we're kind of embarrassed by the bed voice acting we did.

Sunday, 13 January 2013

Collab Project 2- Day 46

Over the weekend I had a look at creating some end game credits. I was using Sony Vegas Pro, a program UI've not used before, so I was learning how to do it as I went along. I havn't finished the credits today, but I have a fairly good idea on what I'll add to them later.

Friday, 11 January 2013

Collab Project 2- Day 44

I started with the normal map for the cross I made yesterday.


Jack told me he wanted the bed I had done. I wanted to re-texture it too change the mattress and the wood colour, just because I wasn't quite happy with it.


Thursday, 10 January 2013

Collab Project 2- Day 43

What ever was up with the computer the other day, it seems ok now. Got to make the cross. Aside from making the texture a little lighter, the others were quite happy with it. Tomorrow, I may make a normal map for it.

Once we had gone home, Jack sent some of the first screenshots of the aplha phase of our game. They look really good.








Tuesday, 8 January 2013

Collab Project 2- Day 41

Today I started to work on a cross for the level, but computer problems were stopping me from working.
Blue screens are not fun.

Monday, 7 January 2013