Friday, 19 April 2013

Art Project 4- Day 12

I started the modelling process today. I'm starting in Maya to get the main shape done, but I may progress into ZBrush for detailing later on.

As with modelling a human head, I need to look at the topology for a fox head, especially if I want to rig it. Finding a photo of a fox fave on, I draw over what I felt the topology should be like. The important parts are the eye and mouth rings.
To start with I'll be modelling the head separately from the body.

Process so far on the face
I made a start on the body too, just matching the outline of the drawing. So she looks very flat a the moment.
Process on the body so far
Progress check
By the end of week two I should have decided on a design
 and begun modelling

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