Having got some good UV's for the table done on Friday, today I tarted to detail it in ZBrush. Using a slash brush, similar to the one I used to create the hair in the previous project, I tried to create a wood grain effect on the table.
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| Plank used for reference |
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| The ZBrush process |
One I had finished I asked Simon to help me with creating the normal map to apply to the basic mesh in Maya, having never done it before.
After some slight confusion with the normal map (turned out it was upside down) I applied it to the table alond with giving the material a brown colour. I may decide to create a full texture for it later, but I think it looks quite good already.
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| Maya render of the finished table |
Uing the normal map on a model helps give the appearence of detail, but acts like a texture and doesn't add the the models poly-count. This puts less strain on the game engine and it can run faster and smoother.



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