Friday, 14 December 2012

Collab Project 2- Day 32

Decided to redo the candle as I felt it was too angular. This increased the poly-count of the object, but if the candle is too angular it wouldn't look right, so when modeling game res models, you have to balance appearance with poly-count. This is why normal maps are quite usefull.


Also on a spur of the moment I quickly made a single page. This can be used through out the map just as added details and to perhaps show wind blowing. It's simply a single plane, with a texture with an alpha applied to it.


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